This tutorial intends to teach you how to have the shadow on your model. It's not a hard thing to do :

1. Displaying the "named property" windows.

In oxygen, click "window", then check "named properties". A new window will appear :

2. Editing the Lods.

You are supposed to have a bunch of lods for displaying the model, which names are numbers like "0.00000", "5.0000", etc... As the following:

In OFP, the display lods are used to display the shadow as well. Unfortunatly, when a lod is higher than a certain number of faces (around 300 I'm not 100% sure), it will not display the shadow. So what we will do is to indicate to the OFP engine we dont want this high details lods to display the shadow by a special named property. So the engine will try the lower lod etc... until it finds a lod which doesn't have that named property, so it indicates it can be used as a shadow lod.

To indicate the engine not to use a lod as shadow lod, right click in the named property box and add a new named property called "lodnoshadow" and value set to 1 :


Do that for every lods except the last one. For exemple :

0.000: lodnoshadow = 1
1.500: lodnoshadow = 1
3.500: lodnoshadow = 1
5.250: lodnoshadow = 1
7.875: lodnoshadow = 1
11.813: nothing !

If you dont see any shadow in the game, it's probably because your last display lod got too high number of faces, so reduce it untill you see that nice shadow. To check the number of faces for a lod, select the lod, then press CTRL+A (select all) and have a look at the status bar at the bottom of the screen, it indicates how many points and faces you have selected. good luck !

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